﻿using UnityEngine;
using System.Collections;

public class TriggerBase : MonoBehaviour
{
    [SerializeField] protected GameTypeDefine.EVENT_ID[] m_triggerEnterEvents;

    [SerializeField] protected GameTypeDefine.EVENT_ID[] m_triggerExitEvents;

    [SerializeField] protected GameTypeDefine.EVENT_ID[] m_triggerStayEvents;
}
